AI Insights · Timothy · March 2025
Top 5 Slime Games on iOS in Australia: Q1 2025 Performance
Explore the performance trends of the top slime games on iOS in Australia during Q1 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on iOS in Australia showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics, as reported by Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a consistent revenue stream, peaking at around $2.1K in early February. However, weekly downloads saw a downward trajectory, starting at 1.4K and concluding at approximately 436. Meanwhile, active users remained stable, starting from 10.2K and slightly decreasing to 9.9K by the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed an uptick in revenue, reaching $390 in mid-February. Downloads fluctuated, initially dropping from 308 to 72, then rising to 357 in the same period. Active users saw a notable increase in mid-February, reaching 2.4K, before stabilizing around 1.9K.
Super Slime Simulator by Dramaton LTD had a revenue surge in mid-February, peaking at $272. Downloads started at 1.9K, dipped, and then recovered to 1.3K by the end of March. Active users experienced a significant shift, initially dropping from 4.8K to 650, before recovering to 2.8K.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment showed a gradual decline in revenue, starting at $235 and ending at $28. Downloads were sporadic, with a peak of 176 in early February.
Joy Slime: Stress Relief & ASMR by Slime Melody LLC maintained a steady revenue, hovering around $70-$99 throughout the quarter, but lacked significant download activity.
For more detailed insights and data, visit Sensor Tower.